Crafting immersive gameplay experiences with Unity & C#. 2 years of hands-on development, from mechanics to polish. Turning ideas into playable worlds.
I'm Semantak Bhandari, a passionate Unity game developer with 2 years of hands-on experience building engaging, polished games using C# and Unity Engine.
From prototyping core gameplay loops to implementing complex systems — physics, AI, UI/UX, and performance optimization — I focus on delivering experiences that feel great to play.
I enjoy working across 2D and 3D projects, taking ownership from concept to release-ready build. Always learning, always shipping.
A 3d horror game based on Nepali theme..
A multiplayer game made with Unity Net Code (only supports local host)
A automated instagram bot that interacts with post, stories and follow other user on daily basis <3
A 3d Third Person Player controller made in unity using Finite State Machine.
A lightweight, modular Python animation engine inspired by Manim — built from first principles for clarity, performance, and AI-driven scene generation.
A endless runner game made in Unity
A replica of To-do app on flutter. Used hive for local database
A game I made in 4 hours. It was a really challenging part to implement enemy AI code.
Study Buddy is a Flutter-based productivity app made with love and hard work. It is designed to help improve focus, organization, and consistency in studies using simple but effective tools.
I'm open to full-time roles, freelance contracts, and game jam collaborations. If you're building something interesting and need a Unity developer — let's talk.